Image - 2026-07-28 18:53
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered with a college hockey rink and boards filling the sides. Garrett is a tall, athletic 18-year-old with broad shoulders and a lean muscular build. Confident, slightly guarded expression — a cocky half-smirk that doesn't quite reach his eyes, hinting at hidden vulnerability. Short tousled dark-brown hair, fair skin with a light stubble, sharp jaw, striking blue eyes. He wears a black-and-gold Boston-inspired hockey jersey with a captain's "C" patch, number 9, padded shoulders, hockey gloves tucked under one arm, dark team shorts over long socks, and worn white-and-black hockey skates on the ice. One hand rests casually on an upright hockey stick planted beside him. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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