Image - 2026-07-20 09:24
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered with the setting filling the sides. Maxim is a fictional mystery man in his early thirties: warm olive skin, a defined oval face with a strong jawline, short dark-brown hair swept neatly back, expressive hazel eyes and a faint knowing half-smile. Lean athletic build, average height. He wears a charcoal-grey slim overcoat open over a deep-blue crewneck sweater, dark tailored trousers, and polished brown leather ankle boots. In one hand he loosely holds a modern smartphone, its screen tilted slightly toward himself. Relaxed confident stance, weight on one leg, gaze angled toward the viewer with intrigue. Setting: a quiet rain-glossed city street at dusk, soft glowing shop windows and blurred lamplight behind him. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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