Image - 2026-07-12 12:47
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — Max is a big, tall boy of about ten, warm and friendly, the loyal best friend. He has a broad sturdy build with rounded shoulders, a soft round face, warm tan skin, chubby cheeks and a wide gap-toothed grin. Short curly dark-brown hair, thick eyebrows, big kind hazel eyes. He wears a bright red-and-white striped soccer jersey a size too big, navy shorts, tall white socks pushed down, and scuffed blue-and-white sneakers with double knots. One hand rests on his hip, the other gives a cheerful thumbs-up. He stands on a sunlit cobblestone town square, colorful little houses, flower boxes and a low fountain behind him, warm afternoon light, no aura or glow. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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