Image - 2026-07-10 08:08
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — Artem, a confident popular teenage athlete around sixteen. Athletic lean-muscular build, broad shoulders, tall for his age. Warm light-tan skin, a strong angular jaw, high cheekbones and a slightly cocky half-smile with a raised eyebrow. Short tousled dark-brown hair, faded on the sides, a few strands falling forward. Bright hazel eyes with a sharp, self-assured gaze. He wears a fitted navy-and-white school varsity jacket over a plain white tee, slim dark joggers, and clean white low-top sneakers. A gym bag strap crosses one shoulder; hands casually in pockets, weight shifted onto one leg. Setting: a sunlit school hallway with rows of lockers behind him, midday light through tall windows. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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