Image - 2026-07-08 16:06
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered in a cluttered laboratory that fills the sides. Professor Baks is a wiry, energetic elderly man in his late sixties, tall and slightly hunched, with pale skin and bright wide eyes behind round wire-rimmed goggles pushed up on his forehead. His shock of frizzy white hair sticks out wildly in every direction, and he sports a bushy white mustache and thin sideburns. He wears a slightly singed white lab coat over a mustard-yellow sweater vest, a crooked bow tie, rolled-up sleeves, and rubber gloves stained with green residue. Baggy brown trousers meet scuffed leather work shoes. One hand grips a bubbling glass flask; the other is raised in mid-gesture. His expression is manic and delighted, mouth open in an excited grin. Shelves of beakers, coiled tubes and sparking gadgets surround him. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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