Image - 2026-06-22 19:50
Art style: 3D Pixar. The same small kitchen from the first scene, now shrouded in the deep shadows of pre-dawn. The mallard duck sits at the table, the only light coming from the glowing screen of his smartphone in front of him. The kitchen is silent and empty. The composition is a close-up on the duck’s face, lit from below by the cool blue light of the phone. Dark shadows and piercing blue light dominate. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Arthur: Realistic mallard duck, male (Anas platyrhynchos). Iridescent green head, white neck ring, chestnut breast, grey-brown body. Orange bill, orange webbed feet. Stands upright, bipedal, human-proportioned. Wears a dark charcoal grey wool overcoat. Eyes are amber-gold, positioned on the sides of the head. He stands in a dimly lit apartment hallway. The lighting is harsh and overhead, casting shadows beneath his bill. His expression is weary and distracted. The background shows a peeling wallpaper in a cramped, domestic setting.
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